StarCraft improved on its predecessor Warcraft II, which showcased two very comparable playable factions, by introducing asymmetry between the models and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered during the lesser-recognized 1996 SSI launch War Wind. The unit sorts available https://lane5rrp2.blogsumer.com/29411581/starcraft-options